#ifndef scene_dummy_h
#define scene_dummy_h

#import "head.h"
#import "sprite_dummy.h"

#define SCENE_CHANGE_TO_COMIC 0
#define SCENE_CHANGE_TO_MENU 1
#define SCENE_CHANGE_TO_GAME 2
#define SCENE_CHANGE_TO_LIBRARY 3

@interface SceneDummy : CCScene
{
	int flagSceneChange_;

	/*menu
	*/
	int menuState_;
}

@property (nonatomic, readwrite) int menuState;

- (id)initSceneDummy:(int)Flag;
- (void)tick:(ccTime)Time;

@end

#endif